I have a scene I have wanted to animate for some time that I want to have one of the characters in the scene chewing gum, blow a bubble, and have the bubble burst and she starts chewing again. As the result of my OCD I want to do this in-render, not Postworking.
Since my computer is still trying to make an image file of a damaged drive, I currently can only theorize and speculate mentally - but I wanted to see if I could get some input on this.
I was considering if this would be doable using Geometry Swapping? For example, making the Bubble that can be scaled and expanded as one form, then making 2-3 "Burst" shapes and a facial splat to set up as Geometry Swaps that can then be dialed to at the appropriate frames. I say Geometry Swapping instead of Morphing so that there would be more leeway in shape and complexity for the bursts.
Does this sound feasible or am I likely barking up the wrong tree?
Since my computer is still trying to make an image file of a damaged drive, I currently can only theorize and speculate mentally - but I wanted to see if I could get some input on this.
I was considering if this would be doable using Geometry Swapping? For example, making the Bubble that can be scaled and expanded as one form, then making 2-3 "Burst" shapes and a facial splat to set up as Geometry Swaps that can then be dialed to at the appropriate frames. I say Geometry Swapping instead of Morphing so that there would be more leeway in shape and complexity for the bursts.
Does this sound feasible or am I likely barking up the wrong tree?