Hi,
Well my beta testers are all returning with issues for the morphs. This is in Poser 11. They all work as expected for me even using a freshly loaded Dawn & Dusk and loading up the morphs. So not sure why there are so many issues.
What I have are two custom body morphs, one for Dusk (Tommy) and one for Dawn (Tina). I was able to achieve something pretty close to these body shapes but using the dials but then saving out the dialed shapes as Body morphs and then later as a Full Body Morph including the ZBrush created face shapes is still causing issues.
I need some help here and since is there original home I'm hoping someone in the know can help me
Again this is Tommy and Tina for POSER 11 and up. So if there is a tutorial for:
1) Properly saving out a custom ZBrush morph and have it work as expected
2) Applying the Head morph and then saving out the Body and Head morphs as a FBM
3) Saving out a DIALED body shape properly so it applies and then
4) Saving out the DIALED body shape along with the custom Head morph as a FBM
Thanks so much!
Richard
Well my beta testers are all returning with issues for the morphs. This is in Poser 11. They all work as expected for me even using a freshly loaded Dawn & Dusk and loading up the morphs. So not sure why there are so many issues.
What I have are two custom body morphs, one for Dusk (Tommy) and one for Dawn (Tina). I was able to achieve something pretty close to these body shapes but using the dials but then saving out the dialed shapes as Body morphs and then later as a Full Body Morph including the ZBrush created face shapes is still causing issues.
I need some help here and since is there original home I'm hoping someone in the know can help me
Again this is Tommy and Tina for POSER 11 and up. So if there is a tutorial for:
1) Properly saving out a custom ZBrush morph and have it work as expected
2) Applying the Head morph and then saving out the Body and Head morphs as a FBM
3) Saving out a DIALED body shape properly so it applies and then
4) Saving out the DIALED body shape along with the custom Head morph as a FBM
Thanks so much!
Richard