Hi,
SO, while I've already got a pile of projects to finish Pan hit me in the head and said "HEY work on me again" so I pulled that idea back off of the shelf. I've toyed around with various ways to get his lower legs morphed or add on a set of legs. I decided on the legs.
I've run into issues though. The legs are now rigged but I can't conform them and not sure why that is. They conform alright but they turn into spaghetti so then thought about just parenting them and turning off all the lower Dusk limbs to create the effect. That works but while the rigging LOOKS good obviously the weight maps need going over.
So I'm reaching out for help. First on the conforming issue. Perhaps if Paul has a second or someone that knows about rigging in DAZ Studio to give me some pointers on what I need to look over. I know the weight mapping is point ONE but why can't I conform these? The bones are all named the same as it's Dusk's rig but in the Joint Editor I just moved them using the tools there to re-position them.
When I rotate the thighs, those at least work as expected but the shin, foot and toes bones are not looking very good, again the spaghetti effect and again probably the weight mapping.... Just wish there were more of an automated way of doing this. Technical stuff always makes my head hurt.
HELP???
Below are the legs parented to Dusk - Pan with just the thighs in motion. I'll need to create a transmap to transition between the body and the legs, I know...
Thank you
Richard
SO, while I've already got a pile of projects to finish Pan hit me in the head and said "HEY work on me again" so I pulled that idea back off of the shelf. I've toyed around with various ways to get his lower legs morphed or add on a set of legs. I decided on the legs.
I've run into issues though. The legs are now rigged but I can't conform them and not sure why that is. They conform alright but they turn into spaghetti so then thought about just parenting them and turning off all the lower Dusk limbs to create the effect. That works but while the rigging LOOKS good obviously the weight maps need going over.
So I'm reaching out for help. First on the conforming issue. Perhaps if Paul has a second or someone that knows about rigging in DAZ Studio to give me some pointers on what I need to look over. I know the weight mapping is point ONE but why can't I conform these? The bones are all named the same as it's Dusk's rig but in the Joint Editor I just moved them using the tools there to re-position them.
When I rotate the thighs, those at least work as expected but the shin, foot and toes bones are not looking very good, again the spaghetti effect and again probably the weight mapping.... Just wish there were more of an automated way of doing this. Technical stuff always makes my head hurt.
HELP???
Below are the legs parented to Dusk - Pan with just the thighs in motion. I'll need to create a transmap to transition between the body and the legs, I know...
Thank you
Richard